Thursday, March 14, 2013

Chapter 4&6


These two chapters mention various  resources  and methods to help us transform  ideas in the mind into real practice. However, at first, I felt confused about so many resources. I thought they  are so excellent that I wanted to use all of them in my classroom. I couldn't determine which information or technology should be incorporated into my lesson plan. So I tried to tease out them, and now I have a basic impression about that.


Firstly, I divide a lesson into three parts: Introduction, process and evaluation. I will ask myself which part or which parts I want to design it or them as a technology-applied part. For example, I want to teach 2nd grade students something about sharks. If I decide to inspire students to recall their impression about sharks at the stage of introduction, I will think about which technological form I will use in the classroom. I suppose I will show them a video about sharks. Then I will  search it on the websites that mention in the textbook. For example, I choose a website of Edutopia. I enter it, and I find there is an option named "Videos" on the right side. Then I can click it and find a video about sharks. Processes are simillar in other two parts. What   I think I have to pay attention is about how to design the transition when the video is over. How can I do to lead students think in the following time. How to design to make connections between the video and my questions.

Of course, a comprehensive learning process cannot leave  without the part of preview and review. In the chapter 6, it introduces a technique like adding bookmarks in the teaching. Teachers can confine those preselected sites as a way to minimize distractions and confusion  when students build up an initial impression of the knowledege. So it is a good way to lead students do the preview.

Now, on to some questions, I had:

1. Which part of a lesson do you think webquest can be more effective for students' learning?

2. Teachers can teach a whole lesson through webquest, do it means someday we can realize a dream that students can learn online at home instead of going to school?

3.  What kind of abilities do you think webquest can develop students the most?  




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